
Build your workshop
Turn early resources into the stations and infrastructure that keep each new day moving.

Field guide / community reference
Practical guides for first burials, early unlocks, workshops, graveyard quality, and the systems that make a strange new town easier to manage.
A sensible first day
The first guide is written to get you unstuck without pretending every detail is settled.

First quests, early infrastructure, energy, food, graveyard quality, and when automation starts to make sense.
Read the guide
Upcoming system pages will connect farming, crafting, zombies, and technology priorities into one route.
See the guide mapMake the loop work
The game opens up when daily tasks stop competing for the same small pile of time and energy.

Turn early resources into the stations and infrastructure that keep each new day moving.

Quality, preparation, and better materials shape how efficiently your graveyard develops.

Use the guide map to separate early priorities from longer-term unlocks and side systems.
Research queue
Independent reference
Every page is built from collected research, checked sources, and explicit labels where a detail still needs confirmation.